|About||1 week ago|
I guess lucky pine trees are similar proportions regardless of size.
I’m using Poisson-disc to determine where trees should be placed. Their size is determined by a different script.
So their sizes don’t impact the radius of where they are being placed.
Nice! Are you using unity's random tree placer? There's one built in...
That requires using Unity’s Terrain system which I’m not convinced is a good idea. I’m using Poisson distribution to spawn the trees.
Right now the plan is to use my own terrain that I made in blender. I am really trying to go for a low-poly look.
Yea that makes sense. I love that low poly look. Well good luck! Be sure to post progress on your game!